error info: a device’s SDK status was not returned from turnkeyを解決する

SDK34に対応する必要があるので対応中なのだが実機を動かそうとつなぐとこのエラーが出てしまう。なので34をすべていれてみたら空PJでビルドできた
AndroidstudioのSDK
なので以下のエラーを潰していく
LogPlayLevel: UAT: > Task :app:compileDebugShaders NO-SOURCE
LogPlayLevel: UAT: > Task :app:generateDebugAssets UP-TO-DATE
LogPlayLevel: UAT: �m�[�g:Z:\permission_library\src\main\java\com\google\vr\sdk\samples\permission\PermissionFragment.java�͐�������Ȃ�API���g�p�܂��̓I�[�o�[���C�h���Ă��܂��B
LogSlate: Last resort fallback font was requested. Font: '../../../Engine/Content/Slate/Fonts/DroidSansFallback.ttf', Character: 'Ȃ (U+0202)'
LogSlate: Took 0.042423 seconds to synchronously load lazily loaded font '../../../Engine/Content/SlateDebug/Fonts/LastResort.ttf' (5269K)
LogPlayLevel: UAT: �m�[�g:�ڍׂ́A-Xlint:deprecation�I�v�V�������w�肵�čăR���p�C�����Ă��������B
LogPlayLevel: UAT: > Task :permission_library:bundleLibCompileToJarDebug
LogPlayLevel: UAT: > Task :downloader_library:mergeDebugShaders
LogPlayLevel: UAT: > Task :downloader_library:compileDebugShaders NO-SOURCE
LogPlayLevel: UAT: > Task :downloader_library:generateDebugAssets UP-TO-DATE
LogSlate: Took 0.000283 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/NotoNaskhArabicUI-Regular.ttf' (144K)
LogPlayLevel: UAT: > Task :downloader_library:packageDebugAssets
LogPlayLevel: UAT: > Task :permission_library:mergeDebugShaders
LogPlayLevel: UAT: > Task :permission_library:compileDebugShaders NO-SOURCE
LogPlayLevel: UAT: > Task :permission_library:generateDebugAssets UP-TO-DATE
LogPlayLevel: UAT: > Task :permission_library:packageDebugAssets
LogPlayLevel: UAT: > Task :app:mergeDebugAssets
LogPlayLevel: UAT: > Task :app:processDebugJavaRes NO-SOURCE
LogPlayLevel: UAT: > Task :downloader_library:processDebugJavaRes NO-SOURCE
LogPlayLevel: UAT: > Task :downloader_library:bundleLibResDebug NO-SOURCE
LogPlayLevel: UAT: > Task :permission_library:processDebugJavaRes NO-SOURCE
LogPlayLevel: UAT: > Task :app:compressDebugAssets
LogPlayLevel: UAT: > Task :permission_library:bundleLibResDebug NO-SOURCE
LogPlayLevel: UAT: > Task :app:desugarDebugFileDependencies
LogPlayLevel: UAT: > Task :app:checkDebugDuplicateClasses
LogPlayLevel: UAT: > Task :downloader_library:bundleLibRuntimeToDirDebug
LogPlayLevel: UAT: > Task :app:processDebugResources
LogPlayLevel: UAT: > Task :app:mergeExtDexDebug
LogPlayLevel: UAT:
LogPlayLevel: UAT: > Task :app:compileDebugJavaWithJavac
LogPlayLevel: UAT: Z:\app\src\main\java\com\epicgames\unreal\GameActivity.java:742: �G���[: �V���{�������‚����܂���
LogPlayLevel: UAT:            activityContext.runOnUiThread(new Runnable()
LogPlayLevel: UAT:                           ^
LogPlayLevel: UAT:   �V���{��:   ���\�b�h runOnUiThread()
LogPlayLevel: UAT:   �ꏊ: �^�C�vContextWrapper�̕ϐ� activityContext
LogPlayLevel: UAT: �m�[�g:�ꕔ�̓��̓t�@�C���͐�������Ȃ�API���g�p�܂��̓I�[�o�[���C�h���Ă��܂��B
LogPlayLevel: UAT: �m�[�g:�ڍׂ́A-Xlint:deprecation�I�v�V�������w�肵�čăR���p�C�����Ă��������B
LogPlayLevel: UAT: �G���[1��
LogPlayLevel: UAT:
LogPlayLevel: UAT: > Task :app:compileDebugJavaWithJavac FAILED
LogPlayLevel: UAT:
LogPlayLevel: UAT: FAILURE: Build failed with an exception.
LogPlayLevel: UAT:
LogPlayLevel: UAT: * What went wrong:
LogPlayLevel: UAT: Execution failed for task ':app:compileDebugJavaWithJavac'.
LogPlayLevel: UAT: > Compilation failed; see the compiler error output for details.
LogPlayLevel: UAT:
LogPlayLevel: UAT: * Try:
LogPlayLevel: UAT: > Run with --stacktrace option to get the stack trace.
LogPlayLevel: UAT: > Run with --info or --debug option to get more log output.
LogPlayLevel: UAT: > Run with --scan to get full insights.
LogPlayLevel: UAT:
LogPlayLevel: UAT: * Get more help at https://help.gradle.org
LogPlayLevel: UAT:
LogPlayLevel: UAT: BUILD FAILED in 50s
LogPlayLevel: UAT: 50 actionable tasks: 49 executed, 1 up-to-date
LogPlayLevel: UAT: cmd.exe failed with args /c "D:\JivaGoo5.4\Intermediate\Android\arm64\gradle\rungradle.bat" :app:assembleDebug
LogPlayLevel: UAT: (see C:\Users\taka5\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.4\Log.txt for full exception trace)
LogPlayLevel: UAT: AutomationTool executed for 0h 4m 11s
LogPlayLevel: UAT: AutomationTool exiting with ExitCode=1 (Error_Unknown)
LogPlayLevel: Completed Launch On Stage: Deploy Task, Time: 111.258899
LogPlayLevel: UAT: BUILD FAILED
PackagingResults: Error: Launch failed! Unknown Error
結局このエラーはレベルが引き起こしているエラーと断定したなのでレベルを作り直すことで解決できてSDK34に一応対応できた。しかしながら新たにLocationServiceプラグインが使えない問題に直面。

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