SDK34に対応する必要があるので対応中なのだが実機を動かそうとつなぐとこのエラーが出てしまう。なので34をすべていれてみたら空PJでビルドできた
AndroidstudioのSDK
なので以下のエラーを潰していく
LogPlayLevel: UAT: > Task :app:compileDebugShaders NO-SOURCE LogPlayLevel: UAT: > Task :app:generateDebugAssets UP-TO-DATE LogPlayLevel: UAT: �m�[�g:Z:\permission_library\src\main\java\com\google\vr\sdk\samples\permission\PermissionFragment.java�͐�������Ȃ�API���g�p�܂��̓I�[�o�[���C�h���Ă��܂��B LogSlate: Last resort fallback font was requested. Font: '../../../Engine/Content/Slate/Fonts/DroidSansFallback.ttf', Character: 'Ȃ (U+0202)' LogSlate: Took 0.042423 seconds to synchronously load lazily loaded font '../../../Engine/Content/SlateDebug/Fonts/LastResort.ttf' (5269K) LogPlayLevel: UAT: �m�[�g:�ڍׂ́A-Xlint:deprecation�I�v�V�������w�肵�čăR���p�C�����Ă��������B LogPlayLevel: UAT: > Task :permission_library:bundleLibCompileToJarDebug LogPlayLevel: UAT: > Task :downloader_library:mergeDebugShaders LogPlayLevel: UAT: > Task :downloader_library:compileDebugShaders NO-SOURCE LogPlayLevel: UAT: > Task :downloader_library:generateDebugAssets UP-TO-DATE LogSlate: Took 0.000283 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/NotoNaskhArabicUI-Regular.ttf' (144K) LogPlayLevel: UAT: > Task :downloader_library:packageDebugAssets LogPlayLevel: UAT: > Task :permission_library:mergeDebugShaders LogPlayLevel: UAT: > Task :permission_library:compileDebugShaders NO-SOURCE LogPlayLevel: UAT: > Task :permission_library:generateDebugAssets UP-TO-DATE LogPlayLevel: UAT: > Task :permission_library:packageDebugAssets LogPlayLevel: UAT: > Task :app:mergeDebugAssets LogPlayLevel: UAT: > Task :app:processDebugJavaRes NO-SOURCE LogPlayLevel: UAT: > Task :downloader_library:processDebugJavaRes NO-SOURCE LogPlayLevel: UAT: > Task :downloader_library:bundleLibResDebug NO-SOURCE LogPlayLevel: UAT: > Task :permission_library:processDebugJavaRes NO-SOURCE LogPlayLevel: UAT: > Task :app:compressDebugAssets LogPlayLevel: UAT: > Task :permission_library:bundleLibResDebug NO-SOURCE LogPlayLevel: UAT: > Task :app:desugarDebugFileDependencies LogPlayLevel: UAT: > Task :app:checkDebugDuplicateClasses LogPlayLevel: UAT: > Task :downloader_library:bundleLibRuntimeToDirDebug LogPlayLevel: UAT: > Task :app:processDebugResources LogPlayLevel: UAT: > Task :app:mergeExtDexDebug LogPlayLevel: UAT: LogPlayLevel: UAT: > Task :app:compileDebugJavaWithJavac LogPlayLevel: UAT: Z:\app\src\main\java\com\epicgames\unreal\GameActivity.java:742: �G���[: �V���{�����������܂��� LogPlayLevel: UAT: activityContext.runOnUiThread(new Runnable() LogPlayLevel: UAT: ^ LogPlayLevel: UAT: �V���{��: ���\�b�h runOnUiThread() LogPlayLevel: UAT: �ꏊ: �^�C�vContextWrapper�̕ϐ� activityContext LogPlayLevel: UAT: �m�[�g:�ꕔ�̓��̓t�@�C���͐�������Ȃ�API���g�p�܂��̓I�[�o�[���C�h���Ă��܂��B LogPlayLevel: UAT: �m�[�g:�ڍׂ́A-Xlint:deprecation�I�v�V�������w�肵�čăR���p�C�����Ă��������B LogPlayLevel: UAT: �G���[1�� LogPlayLevel: UAT: LogPlayLevel: UAT: > Task :app:compileDebugJavaWithJavac FAILED LogPlayLevel: UAT: LogPlayLevel: UAT: FAILURE: Build failed with an exception. LogPlayLevel: UAT: LogPlayLevel: UAT: * What went wrong: LogPlayLevel: UAT: Execution failed for task ':app:compileDebugJavaWithJavac'. LogPlayLevel: UAT: > Compilation failed; see the compiler error output for details. LogPlayLevel: UAT: LogPlayLevel: UAT: * Try: LogPlayLevel: UAT: > Run with --stacktrace option to get the stack trace. LogPlayLevel: UAT: > Run with --info or --debug option to get more log output. LogPlayLevel: UAT: > Run with --scan to get full insights. LogPlayLevel: UAT: LogPlayLevel: UAT: * Get more help at https://help.gradle.org LogPlayLevel: UAT: LogPlayLevel: UAT: BUILD FAILED in 50s LogPlayLevel: UAT: 50 actionable tasks: 49 executed, 1 up-to-date LogPlayLevel: UAT: cmd.exe failed with args /c "D:\JivaGoo5.4\Intermediate\Android\arm64\gradle\rungradle.bat" :app:assembleDebug LogPlayLevel: UAT: (see C:\Users\taka5\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.4\Log.txt for full exception trace) LogPlayLevel: UAT: AutomationTool executed for 0h 4m 11s LogPlayLevel: UAT: AutomationTool exiting with ExitCode=1 (Error_Unknown) LogPlayLevel: Completed Launch On Stage: Deploy Task, Time: 111.258899 LogPlayLevel: UAT: BUILD FAILED PackagingResults: Error: Launch failed! Unknown Error
結局このエラーはレベルが引き起こしているエラーと断定したなのでレベルを作り直すことで解決できてSDK34に一応対応できた。しかしながら新たにLocationServiceプラグインが使えない問題に直面。